Will Star Citizen Ever Be Finished?
Star Citizen is the brainchild of Chris Roberts, the British head of Cloud Imperium Games, who began development on the game in 2011. Since then, the game has been crowdfunded to the tune of more than $250 million, the largest crowdfunding project ever. The game was originally anticipated for launch in 2014 but continuous development by over 500 Cloud Imperium employees to many aspects of the game has held back that launch date. Although you can download and play a starter pack of Star Citizen right now, the delays have fuelled speculation that the game may never be finished and that Roberts is being far too free and easy with investors’ money. The main game itself is a multiplayer space trading and combat game, with a single player element, Squadron 42 also being developed, with Hollywood stars such as Mark Hamill, Gillian Anderson and Gary Oldman taking part.
Numerous articles have been written which depict the entire project as possible fraud, yet the crowdfunding continues to roll in– here’s Forbes’ latest take on the subject, The Saga Of Star Citizen. On the other hand, YouTuber, Bored Gamer released a video just today hinting that the latest patch could be a potential release candidate thus striking a very different pose to those who believe that the game will never see the light of day.
Seagate Reveals 16TB Exos And IronWolf Hard Drives
Seagate is now shipping the world’s largest hard drives at 16TB, in Exos and IronWolf versions. As files become larger for streaming services and such like, these hard drives are mainly targeted at datacenters and enterprise markets. The Exos is a helium-filled hard drive.
The Exos X16 is key in reducing total cost of ownership for enterprise system developers and cloud data centers while supporting multiple applications with varying workloads,” said Sai Varanasi, vice president of product line marketing at Seagate Technology. “The Exos X16 is the industry’s leading helium-based 16TB capacity drive. We are partnering with our cloud/enterprise customers to bring this product to the market to fulfill the pent-up exabyte demand in data centers.
Microsoft Extends Variable Refresh Rate To Games That Lack Native Support
Microsoft has extended variable refresh-rate (VRR) to games that don’t natively support it through a new global setting under Graphics Settings. To access this setting, you must have the latest Windows 10 May 2019 Update (version 1903), a display that supports NVIDIA G-Sync, AMD FreeSync, or VESA Adaptive-Sync, and a graphics processor with a WDDM 2.6-compliant driver that supports these VRR technologies. For now, this setting only works with DirectX 11 games in exclusive fullscreen mode. Microsoft clarified that this setting is not designed to override the VRR options presented by the control panels of your display driver provider (eg: NVIDIA Control Panel or AMD Radeon Settings). The option is disabled by default and isn’t visible to users who don’t meet both the hardware and software requirements of VRR.
Quake II RTX Launches On Steam
NVIDIA has released Quake II RTX on Steam, which (in some cases) will be free to play with additional features such as ray tracing. The game is using Vulkan API for its Ray Tracing capabilities and requires NVIDIA’s Turing GPUs in order to play with and use all of the advanced lighting effects.
All the owners of the original Quake II on Steam get the RTX update free of charge. However, new users get only three levels to play for free and if they want more levels with multiplayer as well, they will have to purchase the original Quake II for $4.99.
Quake II never looked so good!
Valve Blocks “Rape Day” From Steam But Doesn’t Condemn It
Valve will not distribute Rape Day, a disturbing pornographic visual novel in which players “verbally harass, kill, and rape women” and this is the feeble explanation they gave.
It’s a shame that Valve couldn’t stand up against this kind of content in a more robust fashion, which is disappointing to say the very least.
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